![]() You don’t need expert knowledge in all of them just the areas relevant to your field. There are amazing dmp artist who are good enough with Maya, 3DS Max and blender without being experts and they also know a little bit of Zbrush, Houdini and even Nuke. The only software where you need good proficiency is Photoshop. Since this is a dmp sub, that’s the context I’m speaking with. It depends how big your business is and which department you’re hiring for. It’s worth trying out since it’s perpetually no cost to do that Epic Games has tutorials and there’s a YouTube community that will get you up and running pretty quick as well. It’s free unless you’re making I forget what amount of money with it. The other nice bit is since it’s real time rendering, what you see is what you get. I came from C4D and Blender and the part that took me the longest to get used to is that you move around the viewport like you would a video game, using ASWD. There’s a slight learning curve, but if you’re used to Maya and primarily are doing environments and concepts, you don’t really need to worry about 98% of what it can do and everything I mentioned can be done inside the GUI, no C++ required. It’s a video game engine but can use the cinematics timeline to render out exr sequences, or whatever format you need. You also have access to Megascans and the Epic Games Marketplace for quickly kitbashing and it fully supports HDRI lighting, as well as lights you can add and place like any other 3D software. But it has a built in landscape building mode you can either use height maps or sculpt or use a combination of both. There are modeling tools and you can import FBX from any modeling software you like.
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